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fphysics/objects.h
T
2026-10-01 19:09:54 +02:00

20 lines
454 B
C

#ifndef OBJECTS_H_
#define OBJECTS_H_
#include "vec_utils.h"
typedef struct {
float mass; // Earth masses.
float radius; // Earth radii (physical collision radius).
Vector2 position; // Earth radii.
Vector2 speed; // Earth radii per simulated second.
float draw_radius;
float charge; // Coulombs.
char name[32];
} mass_body_t;
typedef struct universe {
unsigned int num_bodies;
mass_body_t *bodies;
} universe_t;
#endif // OBJECTS_H_