#ifndef OBJECTS_H_ #define OBJECTS_H_ #include "vec_utils.h" typedef struct { float mass; // Earth masses. float radius; // Earth radii (physical collision radius). Vector2 position; // Earth radii. Vector2 speed; // Earth radii per simulated second. float draw_radius; float charge; // Coulombs. char name[32]; } mass_body_t; typedef struct universe { unsigned int num_bodies; mass_body_t *bodies; } universe_t; #endif // OBJECTS_H_