separated physics thread from graphics
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a79693b344
commit
b6265c6b61
1 file changed
+39
-21
@@ -1,4 +1,6 @@
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#include <math.h>
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#include <time.h>
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#include <pthread.h>
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#include <raylib.h>
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#include <stdio.h>
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#include <stdlib.h>
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@@ -16,7 +18,7 @@ int center_x_text(const char *text, int width, int size) {
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return (width - MeasureText(text, size)) / 2;
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}
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int center_y_text(int height, int size) { return (height - size) / 2; }
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static inline int center_y_text(int height, int size) { return (height - size) / 2; }
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Vector2 transform_to_center(Vector2 v) {
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int width = GetRenderWidth();
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@@ -122,17 +124,46 @@ typedef struct universe {
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mass_body_t *bodies;
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} universe_t;
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void *physics(void *args) {}
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void *physics(void *args) {
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universe_t* uni= (universe_t*)args;
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mass_body_t body_1;
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mass_body_t body_2;
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Vector2 collision;
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while(true){
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for(unsigned int i=0;i<uni->num_bodies;i++){
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body_1=uni->bodies[i];
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printf("body %d pos is : %f %f \n speed is : %f %f\n",i,uni->bodies[i].position.x,uni->bodies[i].position.y,uni->bodies[i].speed.x,uni->bodies[i].speed.x);
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body_1.position = vec2_sum(&body_1.position, &body_1.speed);
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printf("body %d pos is : %f %f \n speed is : %f %f\n",i,uni->bodies[i].position.x,uni->bodies[i].position.y,uni->bodies[i].speed.x,uni->bodies[i].speed.x);
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for(unsigned int y=0;y<uni->num_bodies;y++){
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body_2=uni->bodies[y];
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collision = body_collision(&body_1, &body_2);
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if(!vec2_is_null(collision)){
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collide(&body_1,&body_2,&collision,1.0);
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}
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uni->bodies[y]=body_2;
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}
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collision = edge_collision(&body_1);
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if (!vec2_is_null(collision)) {
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collide_rigid(&body_1, &collision, 1.0);
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}
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uni->bodies[i]=body_1;
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}
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}
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}
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int main(void) {
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pthread_t physics_thread;
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const char *welcome_text = "Welcome to Fucked Physics!";
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universe_t universe = {0, NULL};
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pthread_create(&physics_thread,NULL,physics,(void*)&universe);
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universe.bodies = malloc(1024 * sizeof(mass_body_t));
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mass_body_t body_1 = {100, 50, {-200, -100}, {0.5, 0.1}};
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mass_body_t body_2 = {100, 50, {200, 0}, {-0.5, 0}};
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universe.bodies[0]=body_1;
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universe.bodies[1]=body_2;
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universe.num_bodies=2;
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(800, 450, "Fucked Physics");
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SetTargetFPS(120);
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@@ -141,28 +172,15 @@ int main(void) {
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawCircleV(transform_to_center(body_1.position), body_1.radius, RED);
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DrawCircleV(transform_to_center(body_2.position), body_2.radius, GREEN);
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body_1.position = vec2_sum(&body_1.position, &body_1.speed);
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body_2.position = vec2_sum(&body_2.position, &body_2.speed);
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Vector2 collision = body_collision(&body_1, &body_2);
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if (!vec2_is_null(collision)) {
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collide(&body_1, &body_2, &collision, 1.0);
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for(unsigned int i=0;i<universe.num_bodies;i++){
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DrawCircleV(transform_to_center(universe.bodies[i].position), universe.bodies[i].radius, (Color){((256/universe.num_bodies)*i)%256,255*(i%2),255*(i%2)*(i%3),255});
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}
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collision = edge_collision(&body_1);
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if (!vec2_is_null(collision)) {
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collide_rigid(&body_1, &collision, 2.0);
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}
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collision = edge_collision(&body_2);
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if (!vec2_is_null(collision)) {
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collide_rigid(&body_2, &collision, 2.0);
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}
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DrawText(welcome_text, center_x_text(welcome_text, GetRenderWidth(), 20),
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center_y_text(GetRenderHeight(), 20), 20, BLACK);
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center_y_text(GetRenderHeight(), 20), 20, BLACK);
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EndDrawing();
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}
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