From b6265c6b61c182deb61ad5c33106367fc6d9f21c Mon Sep 17 00:00:00 2001 From: Pierre Date: Tue, 29 Sep 2026 21:33:25 +0200 Subject: [PATCH] separated physics thread from graphics --- main.c | 60 ++++++++++++++++++++++++++++++++++++++-------------------- 1 file changed, 39 insertions(+), 21 deletions(-) diff --git a/main.c b/main.c index 179694b..9810880 100644 --- a/main.c +++ b/main.c @@ -1,4 +1,6 @@ #include +#include +#include #include #include #include @@ -16,7 +18,7 @@ int center_x_text(const char *text, int width, int size) { return (width - MeasureText(text, size)) / 2; } -int center_y_text(int height, int size) { return (height - size) / 2; } +static inline int center_y_text(int height, int size) { return (height - size) / 2; } Vector2 transform_to_center(Vector2 v) { int width = GetRenderWidth(); @@ -122,17 +124,46 @@ typedef struct universe { mass_body_t *bodies; } universe_t; -void *physics(void *args) {} +void *physics(void *args) { + universe_t* uni= (universe_t*)args; + mass_body_t body_1; + mass_body_t body_2; + Vector2 collision; + while(true){ + for(unsigned int i=0;inum_bodies;i++){ + body_1=uni->bodies[i]; + printf("body %d pos is : %f %f \n speed is : %f %f\n",i,uni->bodies[i].position.x,uni->bodies[i].position.y,uni->bodies[i].speed.x,uni->bodies[i].speed.x); + body_1.position = vec2_sum(&body_1.position, &body_1.speed); + printf("body %d pos is : %f %f \n speed is : %f %f\n",i,uni->bodies[i].position.x,uni->bodies[i].position.y,uni->bodies[i].speed.x,uni->bodies[i].speed.x); + for(unsigned int y=0;ynum_bodies;y++){ + body_2=uni->bodies[y]; + collision = body_collision(&body_1, &body_2); + if(!vec2_is_null(collision)){ + collide(&body_1,&body_2,&collision,1.0); + } + uni->bodies[y]=body_2; + } + collision = edge_collision(&body_1); + if (!vec2_is_null(collision)) { + collide_rigid(&body_1, &collision, 1.0); + } + uni->bodies[i]=body_1; + } + } +} int main(void) { + pthread_t physics_thread; const char *welcome_text = "Welcome to Fucked Physics!"; universe_t universe = {0, NULL}; - + pthread_create(&physics_thread,NULL,physics,(void*)&universe); universe.bodies = malloc(1024 * sizeof(mass_body_t)); mass_body_t body_1 = {100, 50, {-200, -100}, {0.5, 0.1}}; mass_body_t body_2 = {100, 50, {200, 0}, {-0.5, 0}}; - + universe.bodies[0]=body_1; + universe.bodies[1]=body_2; + universe.num_bodies=2; SetConfigFlags(FLAG_WINDOW_RESIZABLE); InitWindow(800, 450, "Fucked Physics"); SetTargetFPS(120); @@ -141,28 +172,15 @@ int main(void) { BeginDrawing(); ClearBackground(RAYWHITE); - DrawCircleV(transform_to_center(body_1.position), body_1.radius, RED); - DrawCircleV(transform_to_center(body_2.position), body_2.radius, GREEN); - body_1.position = vec2_sum(&body_1.position, &body_1.speed); - body_2.position = vec2_sum(&body_2.position, &body_2.speed); - - Vector2 collision = body_collision(&body_1, &body_2); - if (!vec2_is_null(collision)) { - collide(&body_1, &body_2, &collision, 1.0); + for(unsigned int i=0;i