Fixed stupid shit

This commit is contained in:
h3cx committed 2026-09-29 22:18:36 +02:00
1 parent 2823d3e0c0
commit ce1a59f3d5
2 files changed
+10 -54

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+6 -51
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@@ -1,9 +1,9 @@
#define _POSIX_C_SOURCE 200809L
#include "objects.h"
#include <bits/time.h>
#include <math.h>
#include <pthread.h>
#include <unistd.h>
#include <raylib.h>
#include <stdio.h>
#include <stdlib.h>
@@ -11,16 +11,8 @@
#include <time.h>
#include <unistd.h>
static const Vector2 NULL_VEC2 = {0, 0};
static const long TIMESTEP = 1000000;
typedef struct {
float mass;
float radius;
Vector2 position;
Vector2 speed;
} mass_body_t;
int center_x_text(const char *text, int width, int size) {
return (width - MeasureText(text, size)) / 2;
}
@@ -29,42 +21,6 @@ static inline int center_y_text(int height, int size) {
return (height - size) / 2;
}
Vector2 transform_to_center(Vector2 v) {
int width = GetRenderWidth();
int height = GetRenderHeight();
Vector2 result = {v.x + width / 2.0, v.y + height / 2.0};
return result;
}
Vector2 vec2_sum(const Vector2 *a, const Vector2 *b) {
Vector2 result = {a->x + b->x, a->y + b->y};
return result;
}
Vector2 vec2_diff(const Vector2 *a, const Vector2 *b) {
Vector2 result = {a->x - b->x, a->y - b->y};
return result;
}
float vec2_len(Vector2 v) { return sqrtf(v.x * v.x + v.y * v.y); }
Vector2 vec2_normalize(const Vector2 v) {
float len = vec2_len(v);
if (len == 0.0) {
return NULL_VEC2;
}
Vector2 result = {v.x / len, v.y / len};
return result;
}
Vector2 vec2_scale(const Vector2 *normal, const float len) {
Vector2 result = {len * normal->x, len * normal->y};
return result;
}
float vec2_dot(const Vector2 *a, const Vector2 *b) {
return a->x * b->x + a->y * b->y;
}
Vector2 body_collision(mass_body_t *a, mass_body_t *b) {
Vector2 diff = vec2_diff(&a->position, &b->position);
float len = vec2_len(diff);
@@ -131,7 +87,6 @@ bool vec2_is_null(Vector2 v) {
return false;
}
long long timespec_diff_ns(struct timespec end, struct timespec start) {
return (end.tv_sec - start.tv_sec) * 1000000000LL +
(end.tv_nsec - start.tv_nsec);
@@ -153,14 +108,14 @@ void *physics(void *args) {
body_2 = uni->bodies[y];
collision = body_collision(&body_1, &body_2);
if (!vec2_is_null(collision)) {
collide(&body_1, &body_2, &collision, 1.0);
collide(&body_1, &body_2, &collision, 1.2);
}
uni->bodies[y] = body_2;
}
}
collision = edge_collision(&body_1);
if (!vec2_is_null(collision)) {
collide_rigid(&body_1, &collision, 1.0);
collide_rigid(&body_1, &collision, 1.2);
}
uni->bodies[i] = body_1;
}
@@ -186,17 +141,17 @@ int main(void) {
pthread_t physics_thread;
const char *welcome_text = "Welcome to Fucked Physics!";
universe_t universe = {0, NULL};
pthread_create(&physics_thread, NULL, physics, (void *)&universe);
universe.bodies = malloc(1024 * sizeof(mass_body_t));
mass_body_t body_1 = {100, 50, {-200, -100}, {0.1, 0.00000000001}};
mass_body_t body_2 = {100, 50, {200, 0}, {0.1, 0.000000000001}};
mass_body_t body_1 = {100, 50, {-200, -200}, {0.1, -0.1}};
mass_body_t body_2 = {100, 50, {200, 200}, {-0.1, 0.105}};
universe.bodies[0] = body_1;
universe.bodies[1] = body_2;
universe.num_bodies = 2;
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(800, 450, "Fucked Physics");
SetTargetFPS(120);
pthread_create(&physics_thread, NULL, physics, (void *)&universe);
while (!WindowShouldClose()) {
+4 -3
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@@ -1,11 +1,9 @@
#ifndef VEC_UTIL_H_
#define VEC_UTIL_H_
#include <raylib.h>
#include <math.h>
#include <raylib.h>
static const Vector2 NULL_VEC2 = {0, 0};
Vector2 transform_to_center(Vector2 v) {
int width = GetRenderWidth();
int height = GetRenderHeight();
@@ -26,6 +24,9 @@ float vec2_len(Vector2 v) { return sqrtf(v.x * v.x + v.y * v.y); }
Vector2 vec2_normalize(const Vector2 v) {
float len = vec2_len(v);
if (len == 0) {
return NULL_VEC2;
}
Vector2 result = {v.x / len, v.y / len};
return result;
}