funny janky version
This commit is contained in:
1 parent
ce1a59f3d5
commit
6f57a943b2
2 files changed
+13
-8
No files matched your search
@@ -108,14 +108,14 @@ void *physics(void *args) {
|
||||
body_2 = uni->bodies[y];
|
||||
collision = body_collision(&body_1, &body_2);
|
||||
if (!vec2_is_null(collision)) {
|
||||
collide(&body_1, &body_2, &collision, 1.2);
|
||||
collide(&body_1, &body_2, &collision, 0.99);
|
||||
}
|
||||
uni->bodies[y] = body_2;
|
||||
}
|
||||
}
|
||||
collision = edge_collision(&body_1);
|
||||
if (!vec2_is_null(collision)) {
|
||||
collide_rigid(&body_1, &collision, 1.2);
|
||||
collide_rigid(&body_1, &collision, 1.0005);
|
||||
}
|
||||
uni->bodies[i] = body_1;
|
||||
}
|
||||
@@ -142,12 +142,14 @@ int main(void) {
|
||||
const char *welcome_text = "Welcome to Fucked Physics!";
|
||||
universe_t universe = {0, NULL};
|
||||
universe.bodies = malloc(1024 * sizeof(mass_body_t));
|
||||
|
||||
mass_body_t body_1 = {100, 50, {-200, -200}, {0.1, -0.1}};
|
||||
mass_body_t body_2 = {100, 50, {200, 200}, {-0.1, 0.105}};
|
||||
universe.bodies[0] = body_1;
|
||||
universe.bodies[1] = body_2;
|
||||
universe.num_bodies = 2;
|
||||
for(int i=0;i<100;i++){
|
||||
if(i>500){
|
||||
universe.bodies[i] = (mass_body_t){100/(25+50/(i+1)), 50+50/(i+1), {i*10, i*200%500}, {0.1, 0.5+i*0.01}};
|
||||
}else{
|
||||
universe.bodies[i] = (mass_body_t){100/(25+50/(i+1)), 25+50/(i+1), {-i*10, -i*300%500}, {-0.1, 0.8-i*0.005}};
|
||||
}
|
||||
}
|
||||
universe.num_bodies = 100;
|
||||
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
|
||||
InitWindow(800, 450, "Fucked Physics");
|
||||
SetTargetFPS(120);
|
||||
|
||||
Reference in new issue
Block a user