step 6: add stable overlays and live update stress tests

This commit is contained in:
2026-05-23 10:24:34 +02:00
parent 2d6242bd3f
commit 815d8a2d88
8 changed files with 583 additions and 18 deletions

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@@ -2,7 +2,7 @@
## Current status
Step 5 complete.
Step 6 complete.
## Completed steps
@@ -11,10 +11,11 @@ Step 2 - Thread-safe state, commands, overlays, and cache model.
Step 3 - Widget shell, sizing system, and GUI-thread frame pump.
Step 4 - Tile manager, persistent cache, and asynchronous loading.
Step 5 - Interaction: pan, zoom, and view commands.
Step 6 - Overlay rendering and runtime update stress tests.
## Current step
Step 6 - Overlay rendering and runtime update stress tests.
Step 7 - Layers, provider switching, and clearing APIs.
## Design decisions
@@ -81,7 +82,19 @@ None yet.
- Ran `uv run ruff format --check .`.
- Ran `uv run pyright`.
- Ran a Dear PyGui context smoke check for `map_widget` child-window/drawlist/texture-registry/handler-registry creation.
- Implemented Dear PyGui draw-layer bookkeeping for background, tiles, overlays, and attribution.
- Rendered markers, polylines, and trajectories from GUI-thread overlay snapshots.
- Isolated overlay redraws so they clear only the overlay draw layer and do not clear tile draw commands or textures.
- Added live background-thread marker and trajectory stress examples.
- Added Step 6 tests for overlay draw-layer isolation, overlay-only dirty flags, threaded update coalescing, and view/drag-state isolation.
- Updated `README.md` with Step 6 overlay rendering behavior and examples.
- Ran `uv run ruff format .`.
- Ran `uv run pytest`.
- Ran `uv run pyright`.
- Ran `uv run ruff check .`.
- Ran `uv run ruff format --check .`.
- Ran a Dear PyGui context smoke check for `map_widget` with marker, polyline, and trajectory overlays.
## Next action
Implement Step 6.
Implement Step 7.

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@@ -2,7 +2,7 @@
`dpg-map` is a Dear PyGui map widget package under rebuild.
The Step 5 interaction layer is in place:
The Step 6 overlay rendering layer is in place:
```python
import dpg_map as dpgm
@@ -36,9 +36,8 @@ Implemented so far:
- memory cache with visible-tile protection and GUI-thread texture deletion
- measured-rectangle mouse interaction for left-drag panning and wheel zooming
- programmatic view commands and screen/latitude-longitude conversion helpers
Overlay drawing is not implemented yet. Step 6 will add overlay rendering and
live update stress examples.
- marker, polyline, and trajectory rendering on a draw layer separate from tiles
- background-thread overlay updates that coalesce without resetting center or zoom
Examples:
@@ -49,4 +48,6 @@ uv run python examples/sizing_child.py
uv run python examples/sizing_table.py
uv run python examples/hidden_tab.py
uv run python examples/cache_stress.py
uv run python examples/markers_live_thread.py
uv run python examples/trajectory_live_thread.py
```

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@@ -0,0 +1,66 @@
from __future__ import annotations
from math import cos, sin
from threading import Event, Thread
from time import sleep
from typing import Any
import dearpygui.dearpygui as _dpg
import dpg_map as dpgm
dpg: Any = _dpg
def main() -> None:
dpgm.configure(user_agent="dpg-map markers_live_thread example")
stop = Event()
dpg.create_context()
dpg.create_viewport(title="dpg-map live markers", width=1000, height=700)
with (
dpg.window(label="Live Markers", width=-1, height=-1),
dpgm.map_widget(
tag="live-markers-map", center=(47.9029, 1.9093), zoom=15, width=-1, height=-1
),
):
for index in range(12):
dpgm.add_marker(
f"vehicle-{index}",
lat=47.9029,
lon=1.9093,
label=str(index + 1),
show_label=True,
color=(240, 92, 70, 255),
)
def update_markers() -> None:
tick = 0
while not stop.is_set():
for index in range(12):
angle = tick * 0.08 + index * 0.52
radius = 0.0015 + (index % 4) * 0.0002
dpgm.update_marker(
f"vehicle-{index}",
lat=47.9029 + sin(angle) * radius,
lon=1.9093 + cos(angle) * radius,
map_tag="live-markers-map",
)
tick += 1
sleep(1 / 30)
worker = Thread(target=update_markers, name="dpg-map-live-markers", daemon=True)
worker.start()
try:
dpg.setup_dearpygui()
dpg.show_viewport()
dpg.start_dearpygui()
finally:
stop.set()
worker.join(timeout=1.0)
dpg.destroy_context()
if __name__ == "__main__":
main()

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@@ -0,0 +1,76 @@
from __future__ import annotations
from collections import deque
from math import cos, sin
from threading import Event, Thread
from time import sleep
from typing import Any
import dearpygui.dearpygui as _dpg
import dpg_map as dpgm
dpg: Any = _dpg
def main() -> None:
dpgm.configure(user_agent="dpg-map trajectory_live_thread example")
stop = Event()
points: deque[tuple[float, float]] = deque(maxlen=240)
dpg.create_context()
dpg.create_viewport(title="dpg-map live trajectory", width=1000, height=700)
with (
dpg.window(label="Live Trajectory", width=-1, height=-1),
dpgm.map_widget(
tag="live-trajectory-map",
center=(47.9029, 1.9093),
zoom=15,
width=-1,
height=-1,
),
):
dpgm.add_trajectory(
"track",
points=[],
color=(250, 190, 80, 255),
thickness=3.0,
show_points=True,
point_stride=12,
)
dpgm.add_marker(
"head",
lat=47.9029,
lon=1.9093,
color=(72, 205, 154, 255),
radius=6,
)
def update_trajectory() -> None:
tick = 0
while not stop.is_set():
angle = tick * 0.06
lat = 47.9029 + sin(angle) * 0.0016 + sin(angle * 2.7) * 0.00025
lon = 1.9093 + cos(angle) * 0.0016
points.append((lat, lon))
snapshot = tuple(points)
dpgm.update_trajectory("track", points=snapshot, map_tag="live-trajectory-map")
dpgm.update_marker("head", lat=lat, lon=lon, map_tag="live-trajectory-map")
tick += 1
sleep(1 / 20)
worker = Thread(target=update_trajectory, name="dpg-map-live-trajectory", daemon=True)
worker.start()
try:
dpg.setup_dearpygui()
dpg.show_viewport()
dpg.start_dearpygui()
finally:
stop.set()
worker.join(timeout=1.0)
dpg.destroy_context()
if __name__ == "__main__":
main()

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@@ -1 +1,46 @@
"""Draw layer bookkeeping helpers."""
from __future__ import annotations
from dataclasses import dataclass
from typing import Any
from .types import Tag
@dataclass(frozen=True, slots=True)
class DrawLayerTags:
"""Internal Dear PyGui draw layer tags for one map."""
background: str
tiles: str
overlays: str
attribution: str
def draw_layer_tags(map_tag: Tag) -> DrawLayerTags:
"""Return stable internal draw layer tags for a map."""
return DrawLayerTags(
background=f"{map_tag}##layer-background",
tiles=f"{map_tag}##layer-tiles",
overlays=f"{map_tag}##layer-overlays",
attribution=f"{map_tag}##layer-attribution",
)
def ensure_draw_layers(dpg: Any, *, drawlist_tag: Tag, map_tag: Tag) -> DrawLayerTags:
"""Create draw layers if needed and return their tags."""
tags = draw_layer_tags(map_tag)
for layer_tag in (tags.background, tags.tiles, tags.overlays, tags.attribution):
if not dpg.does_item_exist(layer_tag):
dpg.add_draw_layer(parent=drawlist_tag, tag=layer_tag)
return tags
def clear_draw_layer(dpg: Any, layer_tag: Tag) -> None:
"""Clear one draw layer without touching sibling layers."""
if dpg.does_item_exist(layer_tag):
dpg.delete_item(layer_tag, children_only=True)

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@@ -3,13 +3,18 @@
from __future__ import annotations
from collections.abc import Callable
from dataclasses import replace
from typing import Any
from .commands import CommandKind, MapCommand
from .draw_layers import DrawLayerTags, clear_draw_layer, ensure_draw_layers
from .interaction import HitRect, calculate_hit_rect
from .overlays import MarkerOverlay, Overlay, PolylineOverlay, TrajectoryOverlay
from .projection import latlon_to_world
from .sizing import SizeMeasurement, apply_size_measurement
from .state import DirtyFlags, MapState
from .tiles import Tile, VisibleTile
from .types import Color, LatLon
class MapRenderer:
@@ -18,10 +23,10 @@ class MapRenderer:
def __init__(self, state: MapState, dpg: Any) -> None:
self.state = state
self._dpg = dpg
self._background_tag = f"{state.tag}##background"
self._attribution_tag = f"{state.tag}##attribution"
self._layers: DrawLayerTags | None = None
self.last_drained_commands: tuple[MapCommand, ...] = ()
self.last_hit_rect: HitRect | None = None
self.last_overlay_count: int = 0
def schedule_next_frame(self) -> None:
"""Schedule this renderer to run on the next Dear PyGui frame."""
@@ -51,7 +56,8 @@ class MapRenderer:
with self.state.lock:
dirty = self.state.dirty
should_draw = bool(dirty & (DirtyFlags.FULL | DirtyFlags.SIZE | DirtyFlags.TILES))
draw_tiles = bool(dirty & (DirtyFlags.SIZE | DirtyFlags.TILES | DirtyFlags.PROVIDER))
draw_overlays = bool(dirty & (DirtyFlags.SIZE | DirtyFlags.OVERLAYS))
visible = self.state.is_visible
width = self.state.measured_width or self.state.last_nonzero_width
height = self.state.measured_height or self.state.last_nonzero_height
@@ -61,6 +67,12 @@ class MapRenderer:
zoom = self.state.zoom
generation = self.state.generation
cache_dir = self.state.cache_dir
overlays = tuple(
_copy_overlay_for_render(overlay) for overlay in self.state.overlays.values()
)
layers = {
name: (layer.show, layer.z_index) for name, layer in self.state.layers.items()
}
self.state.dirty = DirtyFlags.NONE
accepted_tiles = self.state.tile_manager.drain_results(
@@ -84,7 +96,7 @@ class MapRenderer:
margin=self._prefetch_margin(),
)
if visible and (should_draw or accepted_tiles):
if visible and (draw_tiles or accepted_tiles):
self._draw_tile_layer(
visible_tiles=visible_tiles,
width=width,
@@ -92,6 +104,16 @@ class MapRenderer:
attribution=provider_attribution,
tile_size=provider.tile_size,
)
if visible and draw_overlays:
self._draw_overlay_layer(
overlays=overlays,
layers=layers,
center=center,
zoom=zoom,
width=width,
height=height,
tile_size=provider.tile_size,
)
def _update_size_from_dpg(self) -> None:
width, height = self._measure_child_content()
@@ -128,12 +150,14 @@ class MapRenderer:
) -> None:
width = max(1, int(width))
height = max(1, int(height))
self._dpg.delete_item(self.state.drawlist_tag, children_only=True)
layers = self._ensure_draw_layers()
clear_draw_layer(self._dpg, layers.background)
clear_draw_layer(self._dpg, layers.tiles)
clear_draw_layer(self._dpg, layers.attribution)
self._dpg.draw_rectangle(
(0, 0),
(width, height),
parent=self.state.drawlist_tag,
tag=self._background_tag,
parent=layers.background,
color=(54, 68, 78, 255),
fill=(29, 38, 45, 255),
)
@@ -147,19 +171,193 @@ class MapRenderer:
tile.texture_tag,
(screen_x, screen_y),
(screen_x + tile_size, screen_y + tile_size),
parent=self.state.drawlist_tag,
parent=layers.tiles,
)
label = attribution or "Map tiles"
text_y = max(28, height - 24)
self._dpg.draw_text(
(12, text_y),
label,
parent=self.state.drawlist_tag,
tag=self._attribution_tag,
parent=layers.attribution,
color=(172, 184, 192, 255),
size=12,
)
def _draw_overlay_layer(
self,
*,
overlays: tuple[Overlay, ...],
layers: dict[str, tuple[bool, int]],
center: LatLon,
zoom: int,
width: int,
height: int,
tile_size: int,
) -> None:
draw_layers = self._ensure_draw_layers()
clear_draw_layer(self._dpg, draw_layers.overlays)
if width <= 0 or height <= 0:
self.last_overlay_count = 0
return
center_x, center_y = latlon_to_world(center[0], center[1], zoom, tile_size)
visible_overlays = [
overlay
for overlay in overlays
if overlay.show and layers.get(overlay.layer, (True, 0))[0]
]
visible_overlays.sort(key=lambda overlay: layers.get(overlay.layer, (True, 0))[1])
drawn = 0
for overlay in visible_overlays:
if isinstance(overlay, MarkerOverlay):
self._draw_marker_overlay(
overlay, center_x, center_y, zoom, width, height, tile_size
)
drawn += 1
elif isinstance(overlay, PolylineOverlay):
self._draw_polyline_overlay(
overlay,
center_x,
center_y,
zoom,
width,
height,
tile_size,
draw_layers.overlays,
)
drawn += 1
elif isinstance(overlay, TrajectoryOverlay):
self._draw_trajectory_overlay(
overlay,
center_x,
center_y,
zoom,
width,
height,
tile_size,
draw_layers.overlays,
)
drawn += 1
self.last_overlay_count = drawn
def _draw_marker_overlay(
self,
overlay: MarkerOverlay,
center_x: float,
center_y: float,
zoom: int,
width: int,
height: int,
tile_size: int,
) -> None:
layers = self._ensure_draw_layers()
x, y = _latlon_to_screen(
overlay.lat,
overlay.lon,
center_x,
center_y,
zoom,
width,
height,
tile_size,
)
radius = max(1.0, float(overlay.radius))
self._dpg.draw_circle(
(x, y),
radius,
parent=layers.overlays,
color=(255, 255, 255, 230),
fill=_rgba(overlay.color),
thickness=1.5,
segments=20,
)
if overlay.show_label and overlay.label:
self._dpg.draw_text(
(x + radius + 4.0, y - 7.0),
overlay.label,
parent=layers.overlays,
color=(245, 248, 250, 255),
size=12,
)
def _draw_polyline_overlay(
self,
overlay: PolylineOverlay,
center_x: float,
center_y: float,
zoom: int,
width: int,
height: int,
tile_size: int,
parent: str,
) -> None:
points = _screen_points(
overlay.points,
center_x=center_x,
center_y=center_y,
zoom=zoom,
width=width,
height=height,
tile_size=tile_size,
)
if len(points) < 2:
return
self._dpg.draw_polyline(
points,
parent=parent,
closed=overlay.closed,
color=_rgba(overlay.color),
thickness=max(1.0, float(overlay.thickness)),
)
def _draw_trajectory_overlay(
self,
overlay: TrajectoryOverlay,
center_x: float,
center_y: float,
zoom: int,
width: int,
height: int,
tile_size: int,
parent: str,
) -> None:
points = _screen_points(
overlay.points,
center_x=center_x,
center_y=center_y,
zoom=zoom,
width=width,
height=height,
tile_size=tile_size,
)
if len(points) >= 2:
self._dpg.draw_polyline(
points,
parent=parent,
color=_rgba(overlay.color),
thickness=max(1.0, float(overlay.thickness)),
)
if overlay.show_points and points:
stride = max(1, int(overlay.point_stride))
for point in points[::stride]:
self._dpg.draw_circle(
point,
2.5,
parent=parent,
color=_rgba(overlay.color),
fill=_rgba(overlay.color),
segments=8,
)
def _ensure_draw_layers(self) -> DrawLayerTags:
if self._layers is None or not self._dpg.does_item_exist(self._layers.overlays):
self._layers = ensure_draw_layers(
self._dpg,
drawlist_tag=self.state.drawlist_tag,
map_tag=self.state.tag,
)
return self._layers
def _ensure_texture(self, tile: Tile) -> None:
if tile.texture_tag is not None:
return
@@ -231,3 +429,43 @@ def make_frame_pump(state: MapState, dpg: Any) -> Callable[[], None]:
state.renderer = renderer
renderer.schedule_next_frame()
return renderer.render_frame
def _rgba(color: Color) -> tuple[int, int, int, int]:
if len(color) == 3:
return (int(color[0]), int(color[1]), int(color[2]), 255)
return (int(color[0]), int(color[1]), int(color[2]), int(color[3]))
def _latlon_to_screen(
lat: float,
lon: float,
center_x: float,
center_y: float,
zoom: int,
width: int,
height: int,
tile_size: int,
) -> tuple[float, float]:
world_x, world_y = latlon_to_world(lat, lon, zoom, tile_size)
return (world_x - center_x + width / 2.0, world_y - center_y + height / 2.0)
def _screen_points(
points: tuple[LatLon, ...],
*,
center_x: float,
center_y: float,
zoom: int,
width: int,
height: int,
tile_size: int,
) -> list[tuple[float, float]]:
return [
_latlon_to_screen(lat, lon, center_x, center_y, zoom, width, height, tile_size)
for lat, lon in points
]
def _copy_overlay_for_render(overlay: Overlay) -> Overlay:
return replace(overlay)

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@@ -1,8 +1,11 @@
from __future__ import annotations
from threading import Thread
import pytest
import dpg_map as dpgm
from dpg_map.commands import CommandKind
from dpg_map.exceptions import CoordinateError
from dpg_map.overlays import TrajectoryOverlay
from dpg_map.state import DirtyFlags, create_map_state, get_map_state
@@ -61,3 +64,39 @@ def test_layer_state_tracks_visibility_and_overlay_membership() -> None:
assert state.layers["fleet"].overlay_tags == set()
assert "vehicle" not in state.overlays
def test_threaded_marker_updates_coalesce_without_touching_view_or_drag_state() -> None:
create_map_state(tag="threaded-marker", center=(47.0, 2.0), zoom=9)
dpgm.add_marker("vehicle", lat=47.0, lon=2.0, map_tag="threaded-marker")
state = get_map_state("threaded-marker")
state.command_queue.drain()
state.dirty = DirtyFlags.NONE
state.interaction.active_drag = True
state.interaction.last_mouse_position = (100.0, 100.0)
before_center = state.center
before_zoom = state.zoom
def update_worker(offset: float) -> None:
for index in range(100):
dpgm.update_marker(
"vehicle",
lat=47.0 + offset,
lon=2.0 + index * 0.00001,
map_tag="threaded-marker",
)
threads = [Thread(target=update_worker, args=(worker * 0.0001,)) for worker in range(4)]
for thread in threads:
thread.start()
for thread in threads:
thread.join()
commands = state.command_queue.drain()
assert state.center == before_center
assert state.zoom == before_zoom
assert state.interaction.active_drag is True
assert state.interaction.last_mouse_position == (100.0, 100.0)
assert state.dirty == DirtyFlags.OVERLAYS
assert [command.kind for command in commands] == [CommandKind.UPDATE_OVERLAY]

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@@ -1,10 +1,50 @@
from __future__ import annotations
from typing import Any
import dpg_map as dpgm
from dpg_map.commands import CommandKind, MapCommand
from dpg_map.renderer import drain_renderer_commands
from dpg_map.renderer import MapRenderer, drain_renderer_commands
from dpg_map.state import DirtyFlags, create_map_state
class FakeDpg:
def __init__(self) -> None:
self.items: set[str | int] = set()
self.deleted: list[tuple[str | int, bool]] = []
self.drawn: list[tuple[str, str | int]] = []
def does_item_exist(self, tag: str | int) -> bool:
return tag in self.items
def add_draw_layer(self, *, parent: str | int, tag: str | int) -> None:
_ = parent
self.items.add(tag)
def delete_item(self, tag: str | int, *, children_only: bool = False) -> None:
self.deleted.append((tag, children_only))
def draw_rectangle(self, *args: Any, parent: str | int, **kwargs: Any) -> None:
_ = (args, kwargs)
self.drawn.append(("rectangle", parent))
def draw_image(self, *args: Any, parent: str | int, **kwargs: Any) -> None:
_ = (args, kwargs)
self.drawn.append(("image", parent))
def draw_text(self, *args: Any, parent: str | int, **kwargs: Any) -> None:
_ = (args, kwargs)
self.drawn.append(("text", parent))
def draw_circle(self, *args: Any, parent: str | int, **kwargs: Any) -> None:
_ = (args, kwargs)
self.drawn.append(("circle", parent))
def draw_polyline(self, *args: Any, parent: str | int, **kwargs: Any) -> None:
_ = (args, kwargs)
self.drawn.append(("polyline", parent))
def test_renderer_command_drain_preserves_structural_order_and_coalesces() -> None:
state = create_map_state(tag="renderer-drain")
state.dirty = DirtyFlags.NONE
@@ -28,3 +68,50 @@ def test_renderer_command_drain_preserves_structural_order_and_coalesces() -> No
assert commands[2].payload == {"tag": "a", "v": 2}
assert state.dirty & DirtyFlags.VIEW
assert state.dirty & DirtyFlags.OVERLAYS
def test_overlay_draw_clears_only_overlay_layer() -> None:
state = create_map_state(tag="overlay-draw", center=(47.0, 2.0), zoom=8)
dpgm.add_marker(
"vehicle",
lat=47.0,
lon=2.0,
show_label=True,
label="Vehicle",
map_tag="overlay-draw",
)
fake = FakeDpg()
fake.items.add(state.drawlist_tag)
renderer = MapRenderer(state, fake)
renderer._draw_tile_layer(
visible_tiles=[], width=400, height=300, attribution="Tiles", tile_size=256
)
fake.deleted.clear()
with state.lock:
overlays = tuple(state.overlays.values())
layers = {name: (layer.show, layer.z_index) for name, layer in state.layers.items()}
renderer._draw_overlay_layer(
overlays=overlays,
layers=layers,
center=state.center,
zoom=state.zoom,
width=400,
height=300,
tile_size=256,
)
assert fake.deleted == [("overlay-draw##layer-overlays", True)]
assert ("circle", "overlay-draw##layer-overlays") in fake.drawn
assert ("text", "overlay-draw##layer-overlays") in fake.drawn
def test_overlay_update_drain_sets_only_overlay_dirty() -> None:
state = create_map_state(tag="overlay-dirty")
state.dirty = DirtyFlags.NONE
state.command_queue.put(MapCommand(CommandKind.UPDATE_OVERLAY, state.tag, {"tag": "a"}))
drain_renderer_commands(state)
assert state.dirty == DirtyFlags.OVERLAYS