Files
fphysics/main.c
T

116 lines
3.2 KiB
C

#define _POSIX_C_SOURCE 200809L
#include <bits/time.h>
#include <math.h>
#include <pthread.h>
#include <raylib.h>
#include <stdio.h>
#include <stdlib.h>
#include <threads.h>
#include <time.h>
#include <unistd.h>
#include "consts.h"
#include "mechanics.h"
int center_x_text(const char *text, int width, int size) {
return (width - MeasureText(text, size)) / 2;
}
static inline int center_y_text(int height, int size) {
return (height - size) / 2;
}
long long timespec_diff_ns(struct timespec end, struct timespec start) {
return (end.tv_sec - start.tv_sec) * 1000000000LL +
(end.tv_nsec - start.tv_nsec);
}
void *physics(void *args) {
universe_t *uni = (universe_t *)args;
struct timespec ot, ct;
while (true) {
clock_gettime(CLOCK_MONOTONIC, &ct);
mechanics(uni);
ot = ct;
long long elapsed = timespec_diff_ns(ct, ot);
long long remaining = TIMESTEP / simx - elapsed;
if (remaining > 0) {
long long sleep_time = remaining * 9 / 10;
struct timespec sleep_time_spec = {0, sleep_time};
thrd_sleep(&sleep_time_spec, NULL);
}
do {
clock_gettime(CLOCK_MONOTONIC, &ct);
printf("Waiting !\n");
} while (timespec_diff_ns(ct, ot) < TIMESTEP / simx);
}
}
int main(void) {
pthread_t physics_thread;
const char *welcome_text = "Welcome to Fucked Physics!";
universe_t universe = {0, NULL};
universe.bodies = malloc(1024 * sizeof(mass_body_t));
universe.num_bodies = 0;
for (int slot = -1; slot < 32 * 20 && universe.num_bodies < 1024; slot++) {
float radius = 12.0f + 8.0f / (universe.num_bodies + 1);
float x = slot < 0
? 0.0f
: -387.5f + 25.0f * (slot % 32) + (slot / 32 % 2) * 12.5f;
float y = slot < 0 ? 0.0f : -209.0f + 22.0f * (slot / 32);
if (fabsf(x) + radius > 400.0f || fabsf(y) + radius > 225.0f) {
continue;
}
bool overlaps = false;
for (unsigned int j = 0; j < universe.num_bodies; j++) {
float dx = x - universe.bodies[j].position.x;
float dy = y - universe.bodies[j].position.y;
float min_distance = radius + universe.bodies[j].radius;
if (dx * dx + dy * dy <= min_distance * min_distance) {
overlaps = true;
break;
}
}
if (overlaps) {
continue;
}
unsigned int i = universe.num_bodies++;
universe.bodies[i] = (mass_body_t){
radius,
radius,
{x, y},
{-0.1f, 0.8f - i * 0.005f},
};
}
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(800, 450, "Fucked Physics");
SetTargetFPS(120);
pthread_create(&physics_thread, NULL, physics, (void *)&universe);
while (!WindowShouldClose()) {
BeginDrawing();
ClearBackground(RAYWHITE);
for (unsigned int i = 0; i < universe.num_bodies; i++) {
DrawCircleV(transform_to_center(universe.bodies[i].position),
universe.bodies[i].radius,
(Color){((256 / universe.num_bodies) * i) % 256,
255 * (i % 2), 255 * (i % 2) * (i % 3), 255});
}
DrawText(welcome_text, center_x_text(welcome_text, GetRenderWidth(), 20),
center_y_text(GetRenderHeight(), 20), 20, BLACK);
EndDrawing();
}
CloseWindow();
return EXIT_SUCCESS;
}