Files
fphysics/gravity.c
T

27 lines
946 B
C

#include "gravity.h"
#include "consts.h"
#include "vec_utils.h"
#include <raylib.h>
void gravity(universe_t *uni) {
mass_body_t body_1;
mass_body_t body_2;
for (unsigned int i = 0; i < uni->num_bodies - 1; i++) {
body_1 = uni->bodies[i];
for (unsigned int y = i + 1; y < uni->num_bodies; y++) {
body_2 = uni->bodies[y];
float force =
simx * NEWTON_G * body_1.mass * body_2.mass /
(vec2_len(vec2_diff(body_2.position, body_1.position)) * TIMESTEP);
Vector2 acceleration =
vec2_normalize(vec2_diff(body_2.position, body_1.position));
Vector2 acceleration_1 = vec2_scale(acceleration, force / body_1.mass);
Vector2 acceleration_2 = vec2_scale(acceleration, -force / body_2.mass);
body_1.speed = vec2_sum(body_1.speed, acceleration_1);
body_2.speed = vec2_sum(body_1.speed, acceleration_2);
uni->bodies[y] = body_2;
}
uni->bodies[i] = body_1;
}
}