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2026-10-01 19:09:54 +02:00

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C

#include "gravity.h"
#include "consts.h"
#include "vec_utils.h"
#include <raylib.h>
void gravity(universe_t *uni) {
const float dt = PHYSICS_TIMESTEP;
for (unsigned int i = 0; i < uni->num_bodies; i++) {
mass_body_t *body_1 = &uni->bodies[i];
for (unsigned int y = i + 1; y < uni->num_bodies; y++) {
mass_body_t *body_2 = &uni->bodies[y];
Vector2 separation = vec2_diff(body_2->position, body_1->position);
float distance_squared = vec2_dot(separation, separation);
if (distance_squared == 0.0f) {
continue;
}
Vector2 direction = vec2_normalize(separation);
float factor = SIMULATION_G * dt / distance_squared;
body_1->speed =
vec2_sum(body_1->speed, vec2_scale(direction, factor * body_2->mass));
body_2->speed = vec2_sum(body_2->speed,
vec2_scale(direction, -factor * body_1->mass));
}
}
}