#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include #include #include "consts.h" #include "mechanics.h" int center_x_text(const char *text, int width, int size) { return (width - MeasureText(text, size)) / 2; } static inline int center_y_text(int height, int size) { return (height - size) / 2; } long long timespec_diff_ns(struct timespec end, struct timespec start) { return (end.tv_sec - start.tv_sec) * 1000000000LL + (end.tv_nsec - start.tv_nsec); } void *physics(void *args) { universe_t *uni = (universe_t *)args; struct timespec ot, ct; while (true) { mechanics(uni); ot = ct; clock_gettime(CLOCK_MONOTONIC, &ct); long long elapsed = timespec_diff_ns(ct, ot); long long remaining = TIMESTEP / simx - elapsed; if (remaining > 0) { long long sleep_time = remaining * 9 / 10; struct timespec sleep_time_spec = {0, sleep_time}; thrd_sleep(&sleep_time_spec, NULL); } do { clock_gettime(CLOCK_MONOTONIC, &ct); } while (timespec_diff_ns(ct, ot) < TIMESTEP / simx); } } int main(void) { pthread_t physics_thread; const char *welcome_text = "Welcome to Fucked Physics!"; universe_t universe = {0, NULL}; universe.bodies = malloc(1024 * sizeof(mass_body_t)); universe.num_bodies = 0; for (int slot = -1; slot < 32 * 20 && universe.num_bodies < 1024; slot++) { float radius = 12.0f + 8.0f / (universe.num_bodies + 1); float x = slot < 0 ? 0.0f : -387.5f + 25.0f * (slot % 32) + (slot / 32 % 2) * 12.5f; float y = slot < 0 ? 0.0f : -209.0f + 22.0f * (slot / 32); if (fabsf(x) + radius > 400.0f || fabsf(y) + radius > 225.0f) { continue; } bool overlaps = false; for (unsigned int j = 0; j < universe.num_bodies; j++) { float dx = x - universe.bodies[j].position.x; float dy = y - universe.bodies[j].position.y; float min_distance = radius + universe.bodies[j].radius; if (dx * dx + dy * dy <= min_distance * min_distance) { overlaps = true; break; } } if (overlaps) { continue; } unsigned int i = universe.num_bodies++; universe.bodies[i] = (mass_body_t){ radius, radius, {x, y}, {-0.1f, 0.8f - i * 0.005f}, }; } SetConfigFlags(FLAG_WINDOW_RESIZABLE); InitWindow(800, 450, "Fucked Physics"); SetTargetFPS(120); pthread_create(&physics_thread, NULL, physics, (void *)&universe); while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(RAYWHITE); for (unsigned int i = 0; i < universe.num_bodies; i++) { DrawCircleV(transform_to_center(universe.bodies[i].position), universe.bodies[i].radius, (Color){((256 / universe.num_bodies) * i) % 256, 255 * (i % 2), 255 * (i % 2) * (i % 3), 255}); } DrawText(welcome_text, center_x_text(welcome_text, GetRenderWidth(), 20), center_y_text(GetRenderHeight(), 20), 20, BLACK); EndDrawing(); } CloseWindow(); return EXIT_SUCCESS; }