#ifndef VEC_UTIL_H_ #define VEC_UTIL_H_ #include #include static const Vector2 NULL_VEC2 = {0, 0}; Vector2 transform_to_center(Vector2 v) { int width = GetRenderWidth(); int height = GetRenderHeight(); Vector2 result = {v.x + width / 2.0, v.y + height / 2.0}; return result; } Vector2 vec2_sum(const Vector2 *a, const Vector2 *b) { Vector2 result = {a->x + b->x, a->y + b->y}; return result; } Vector2 vec2_diff(const Vector2 *a, const Vector2 *b) { Vector2 result = {a->x - b->x, a->y - b->y}; return result; } float vec2_len(Vector2 v) { return sqrtf(v.x * v.x + v.y * v.y); } Vector2 vec2_normalize(const Vector2 v) { float len = vec2_len(v); if (len == 0) { return NULL_VEC2; } Vector2 result = {v.x / len, v.y / len}; return result; } Vector2 vec2_scale(const Vector2 *normal, const float len) { Vector2 result = {len * normal->x, len * normal->y}; return result; } float vec2_dot(const Vector2 *a, const Vector2 *b) { return a->x * b->x + a->y * b->y; } #endif // VEC_UTIL_H_