#include "vec_utils.h" bool vec2_is_null(Vector2 v) { if (v.x == 0 && v.y == 0) { return true; } return false; } Vector2 transform_to_center(Vector2 v) { int width = GetRenderWidth(); int height = GetRenderHeight(); Vector2 result = {v.x + width / 2.0, v.y + height / 2.0}; return result; } Vector2 vec2_sum(const Vector2 a, const Vector2 b) { Vector2 result = {a.x + b.x, a.y + b.y}; return result; } Vector2 vec2_diff(const Vector2 a, const Vector2 b) { Vector2 result = {a.x - b.x, a.y - b.y}; return result; } float vec2_len(Vector2 v) { return sqrtf(v.x * v.x + v.y * v.y); } Vector2 vec2_normalize(const Vector2 v) { float len = vec2_len(v); if (len == 0) { return NULL_VEC2; } Vector2 result = {v.x / len, v.y / len}; return result; } Vector2 vec2_scale(const Vector2 normal, const float len) { Vector2 result = {len * normal.x, len * normal.y}; return result; } float vec2_dot(const Vector2 a, const Vector2 b) { return a.x * b.x + a.y * b.y; }