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2 Commits
Author SHA1 Message Date
h3cx 2823d3e0c0 Merge branch 'main' of git.h3cx.dev:h3cx/fphysics 2026-09-29 22:07:53 +02:00
h3cx 6c98e3007c Throttled loop, x and y properly fucked up 2026-09-29 22:07:20 +02:00
+105 -34
View File
@@ -1,18 +1,69 @@
#define _POSIX_C_SOURCE 200809L
#include <bits/time.h>
#include <math.h> #include <math.h>
#include <time.h>
#include <pthread.h> #include <pthread.h>
#include <unistd.h> #include <unistd.h>
#include <raylib.h> #include <raylib.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include "objects.h" #include <threads.h>
#include <time.h>
#include <unistd.h>
static const Vector2 NULL_VEC2 = {0, 0};
static const long TIMESTEP = 1000000;
typedef struct {
float mass;
float radius;
Vector2 position;
Vector2 speed;
} mass_body_t;
int center_x_text(const char *text, int width, int size) { int center_x_text(const char *text, int width, int size) {
return (width - MeasureText(text, size)) / 2; return (width - MeasureText(text, size)) / 2;
} }
static inline int center_y_text(int height, int size) { return (height - size) / 2; } static inline int center_y_text(int height, int size) {
return (height - size) / 2;
}
Vector2 transform_to_center(Vector2 v) {
int width = GetRenderWidth();
int height = GetRenderHeight();
Vector2 result = {v.x + width / 2.0, v.y + height / 2.0};
return result;
}
Vector2 vec2_sum(const Vector2 *a, const Vector2 *b) {
Vector2 result = {a->x + b->x, a->y + b->y};
return result;
}
Vector2 vec2_diff(const Vector2 *a, const Vector2 *b) {
Vector2 result = {a->x - b->x, a->y - b->y};
return result;
}
float vec2_len(Vector2 v) { return sqrtf(v.x * v.x + v.y * v.y); }
Vector2 vec2_normalize(const Vector2 v) {
float len = vec2_len(v);
if (len == 0.0) {
return NULL_VEC2;
}
Vector2 result = {v.x / len, v.y / len};
return result;
}
Vector2 vec2_scale(const Vector2 *normal, const float len) {
Vector2 result = {len * normal->x, len * normal->y};
return result;
}
float vec2_dot(const Vector2 *a, const Vector2 *b) {
return a->x * b->x + a->y * b->y;
}
Vector2 body_collision(mass_body_t *a, mass_body_t *b) { Vector2 body_collision(mass_body_t *a, mass_body_t *b) {
Vector2 diff = vec2_diff(&a->position, &b->position); Vector2 diff = vec2_diff(&a->position, &b->position);
@@ -81,33 +132,53 @@ bool vec2_is_null(Vector2 v) {
} }
long long timespec_diff_ns(struct timespec end, struct timespec start) {
return (end.tv_sec - start.tv_sec) * 1000000000LL +
(end.tv_nsec - start.tv_nsec);
}
void *physics(void *args) { void *physics(void *args) {
universe_t* uni= (universe_t*)args; universe_t *uni = (universe_t *)args;
mass_body_t body_1; mass_body_t body_1;
mass_body_t body_2; mass_body_t body_2;
Vector2 collision; Vector2 collision;
struct timespec ot, ct; struct timespec ot, ct;
clock_gettime(CLOCK_REALTIME,&ot); while (true) {
while(true){ clock_gettime(CLOCK_MONOTONIC, &ct);
clock_gettime(CLOCK_REALTIME,&ct); for (unsigned int i = 0; i < uni->num_bodies; i++) {
for(unsigned int i=0;i<uni->num_bodies;i++){ body_1 = uni->bodies[i];
body_1=uni->bodies[i]; body_1.position = vec2_sum(&body_1.position, &body_1.speed);
body_1.position = vec2_sum(&body_1.position, &body_1.speed); if (i < uni->num_bodies - 1) {
for(unsigned int y=0;y<uni->num_bodies;y++){ for (unsigned int y = i + 1; y < uni->num_bodies; y++) {
body_2=uni->bodies[y]; body_2 = uni->bodies[y];
collision = body_collision(&body_1, &body_2); collision = body_collision(&body_1, &body_2);
if(!vec2_is_null(collision)){ if (!vec2_is_null(collision)) {
collide(&body_1,&body_2,&collision,1.0); collide(&body_1, &body_2, &collision, 1.0);
}
uni->bodies[y]=body_2;
} }
collision = edge_collision(&body_1); uni->bodies[y] = body_2;
if (!vec2_is_null(collision)) {
collide_rigid(&body_1, &collision, 1.0);
} }
uni->bodies[i]=body_1;
} }
ot=ct; collision = edge_collision(&body_1);
if (!vec2_is_null(collision)) {
collide_rigid(&body_1, &collision, 1.0);
}
uni->bodies[i] = body_1;
}
ot = ct;
clock_gettime(CLOCK_MONOTONIC, &ct);
long long elapsed = timespec_diff_ns(ct, ot);
long long remaining = TIMESTEP - elapsed;
if (remaining > 0) {
long long sleep_time = remaining * 9 / 10;
struct timespec sleep_time_spec = {0, sleep_time};
thrd_sleep(&sleep_time_spec, NULL);
}
do {
clock_gettime(CLOCK_MONOTONIC, &ct);
} while (timespec_diff_ns(ct, ot) < TIMESTEP);
} }
} }
@@ -115,14 +186,14 @@ int main(void) {
pthread_t physics_thread; pthread_t physics_thread;
const char *welcome_text = "Welcome to Fucked Physics!"; const char *welcome_text = "Welcome to Fucked Physics!";
universe_t universe = {0, NULL}; universe_t universe = {0, NULL};
pthread_create(&physics_thread,NULL,physics,(void*)&universe); pthread_create(&physics_thread, NULL, physics, (void *)&universe);
universe.bodies = malloc(1024 * sizeof(mass_body_t)); universe.bodies = malloc(1024 * sizeof(mass_body_t));
mass_body_t body_1 = {100, 50, {-200, -100}, {0.5, 0.1}}; mass_body_t body_1 = {100, 50, {-200, -100}, {0.1, 0.00000000001}};
mass_body_t body_2 = {100, 50, {200, 0}, {-0.5, 0}}; mass_body_t body_2 = {100, 50, {200, 0}, {0.1, 0.000000000001}};
universe.bodies[0]=body_1; universe.bodies[0] = body_1;
universe.bodies[1]=body_2; universe.bodies[1] = body_2;
universe.num_bodies=2; universe.num_bodies = 2;
SetConfigFlags(FLAG_WINDOW_RESIZABLE); SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(800, 450, "Fucked Physics"); InitWindow(800, 450, "Fucked Physics");
SetTargetFPS(120); SetTargetFPS(120);
@@ -131,15 +202,15 @@ int main(void) {
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
for(unsigned int i=0;i<universe.num_bodies;i++){ for (unsigned int i = 0; i < universe.num_bodies; i++) {
DrawCircleV(transform_to_center(universe.bodies[i].position), universe.bodies[i].radius, (Color){((256/universe.num_bodies)*i)%256,255*(i%2),255*(i%2)*(i%3),255}); DrawCircleV(transform_to_center(universe.bodies[i].position),
universe.bodies[i].radius,
(Color){((256 / universe.num_bodies) * i) % 256,
255 * (i % 2), 255 * (i % 2) * (i % 3), 255});
} }
DrawText(welcome_text, center_x_text(welcome_text, GetRenderWidth(), 20), DrawText(welcome_text, center_x_text(welcome_text, GetRenderWidth(), 20),
center_y_text(GetRenderHeight(), 20), 20, BLACK); center_y_text(GetRenderHeight(), 20), 20, BLACK);
EndDrawing(); EndDrawing();
} }