Fixed orbit
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@@ -4,7 +4,7 @@
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#include <raylib.h>
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void gravity(universe_t *uni) {
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const float dt = 1.0f / simx;
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const float dt = PHYSICS_TIMESTEP;
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for (unsigned int i = 0; i < uni->num_bodies; i++) {
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mass_body_t *body_1 = &uni->bodies[i];
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for (unsigned int y = i + 1; y < uni->num_bodies; y++) {
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@@ -15,7 +15,7 @@ void gravity(universe_t *uni) {
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continue;
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}
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Vector2 direction = vec2_normalize(separation);
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float factor = NEWTON_G * dt / distance_squared;
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float factor = SIMULATION_G * dt / distance_squared;
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body_1->speed =
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vec2_sum(body_1->speed, vec2_scale(direction, factor * body_2->mass));
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body_2->speed = vec2_sum(body_2->speed,
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