fixed waiting till heat death problem
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@@ -82,7 +82,6 @@ void mechanics(universe_t* uni){
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body_1 = uni->bodies[i];
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scaled_speed = vec2_scale(&body_1.speed, 1.0 / simx);
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body_1.position = vec2_sum(&body_1.position, &scaled_speed);
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printf("aaa");
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if (i < uni->num_bodies - 1) {
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for (unsigned int y = i + 1; y < uni->num_bodies; y++) {
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body_2 = uni->bodies[y];
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