Update to non pointers and not working gravit
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@@ -0,0 +1,45 @@
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#include "vec_utils.h"
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bool vec2_is_null(Vector2 v) {
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if (v.x == 0 && v.y == 0) {
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return true;
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}
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return false;
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}
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Vector2 transform_to_center(Vector2 v) {
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int width = GetRenderWidth();
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int height = GetRenderHeight();
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Vector2 result = {v.x + width / 2.0, v.y + height / 2.0};
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return result;
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}
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Vector2 vec2_sum(const Vector2 a, const Vector2 b) {
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Vector2 result = {a.x + b.x, a.y + b.y};
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return result;
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}
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Vector2 vec2_diff(const Vector2 a, const Vector2 b) {
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Vector2 result = {a.x - b.x, a.y - b.y};
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return result;
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}
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float vec2_len(Vector2 v) { return sqrtf(v.x * v.x + v.y * v.y); }
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Vector2 vec2_normalize(const Vector2 v) {
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float len = vec2_len(v);
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if (len == 0) {
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return NULL_VEC2;
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}
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Vector2 result = {v.x / len, v.y / len};
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return result;
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}
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Vector2 vec2_scale(const Vector2 normal, const float len) {
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Vector2 result = {len * normal.x, len * normal.y};
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return result;
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}
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float vec2_dot(const Vector2 a, const Vector2 b) {
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return a.x * b.x + a.y * b.y;
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}
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