Added window logic

This commit is contained in:
h3cx committed 2026-09-30 21:50:09 +02:00
1 parent f7e2d85e37
commit 8eeb27ce4c
3 files changed
+67 -6

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+7
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@@ -0,0 +1,7 @@
CompileFlags:
Add: [-xc, -std=c11]
If:
PathMatch: [".*\\.h$"]
CompileFlags:
Add: [-x, c-header]
+5
View File
@@ -1,5 +1,7 @@
cmake_minimum_required(VERSION 3.20)
set(CMAKE_C_COMPILER gcc)
project(fuckedphysics
VERSION 0.1.0
LANGUAGES C
@@ -19,6 +21,9 @@ find_package(raylib REQUIRED)
add_executable(${PROJECT_NAME}
main.c
cphysics.c
mechanics.c
vec_util.c
)
target_link_libraries(${PROJECT_NAME}
+55 -6
View File
@@ -1,5 +1,7 @@
#define _POSIX_C_SOURCE 200809L
#include "consts.h"
#include "mechanics.h"
#include <bits/time.h>
#include <math.h>
#include <pthread.h>
@@ -9,8 +11,6 @@
#include <threads.h>
#include <time.h>
#include <unistd.h>
#include "consts.h"
#include "mechanics.h"
int center_x_text(const char *text, int width, int size) {
return (width - MeasureText(text, size)) / 2;
@@ -20,8 +20,6 @@ static inline int center_y_text(int height, int size) {
return (height - size) / 2;
}
long long timespec_diff_ns(struct timespec end, struct timespec start) {
return (end.tv_sec - start.tv_sec) * 1000000000LL +
(end.tv_nsec - start.tv_nsec);
@@ -51,6 +49,8 @@ void *physics(void *args) {
}
int main(void) {
float v_scale = 1;
Vector2 canvas_offset = {0, 0};
pthread_t physics_thread;
const char *welcome_text = "Welcome to Fucked Physics!";
universe_t universe = {0, NULL};
@@ -95,11 +95,60 @@ int main(void) {
while (!WindowShouldClose()) {
int key_pressed = 0;
do {
key_pressed = GetKeyPressed();
switch (key_pressed) {
case KEY_I:
v_scale += 0.1;
break;
case KEY_O:
if (v_scale > 0.1) {
v_scale -= 0.1;
}
break;
case KEY_LEFT:
canvas_offset.x += 100;
break;
case KEY_RIGHT:
canvas_offset.x -= 100;
break;
case KEY_UP:
canvas_offset.y += 100;
break;
case KEY_DOWN:
canvas_offset.y -= 100;
break;
}
} while (key_pressed != 0);
if (canvas_offset.x + GetRenderWidth() * 0.5 / v_scale >
GetRenderWidth() * 5) {
canvas_offset.x =
-GetRenderWidth() * 0.5 / v_scale + GetRenderWidth() * 5;
} else if (canvas_offset.x - GetRenderWidth() * 0.5 / v_scale <
-GetRenderWidth() * 5) {
canvas_offset.x = GetRenderWidth() * 0.5 / v_scale - GetRenderWidth() * 5;
}
if (canvas_offset.y + GetRenderHeight() * 0.5 / v_scale >
GetRenderHeight() * 5) {
canvas_offset.y =
-GetRenderHeight() * 0.5 / v_scale + GetRenderHeight() * 5;
} else if (canvas_offset.y - GetRenderHeight() * 0.5 / v_scale <
-GetRenderHeight() * 5) {
canvas_offset.y =
GetRenderHeight() * 0.5 / v_scale - GetRenderHeight() * 5;
}
BeginDrawing();
ClearBackground(RAYWHITE);
for (unsigned int i = 0; i < universe.num_bodies; i++) {
DrawCircleV(transform_to_center(universe.bodies[i].position),
universe.bodies[i].radius,
Vector2 scaled_offset = vec2_scale(&canvas_offset, v_scale);
Vector2 body_position = vec2_scale(&universe.bodies[i].position, v_scale);
body_position = vec2_sum(&body_position, &scaled_offset);
DrawCircleV(transform_to_center(body_position),
universe.bodies[i].radius * v_scale,
(Color){((256 / universe.num_bodies) * i) % 256,
255 * (i % 2), 255 * (i % 2) * (i % 3), 255});
}