Updated canvas size

This commit is contained in:
h3cx committed 2026-09-30 21:51:34 +02:00
1 parent 41001daa4f
commit 397d818c62
1 file changed
+3 -4
+3 -4
View File
@@ -2,7 +2,6 @@
#include "objects.h" #include "objects.h"
#include <stdio.h> #include <stdio.h>
Vector2 body_collision(mass_body_t *a, mass_body_t *b) { Vector2 body_collision(mass_body_t *a, mass_body_t *b) {
Vector2 diff = vec2_diff(&a->position, &b->position); Vector2 diff = vec2_diff(&a->position, &b->position);
float len = vec2_len(diff); float len = vec2_len(diff);
@@ -49,8 +48,8 @@ void collide(mass_body_t *a, mass_body_t *b, const Vector2 *normal,
} }
void collide_rigid(mass_body_t *a, float restitution) { void collide_rigid(mass_body_t *a, float restitution) {
float max_x = GetRenderWidth() / 2.0f - a->radius; float max_x = GetRenderWidth() * 10 / 2.0f - a->radius;
float max_y = GetRenderHeight() / 2.0f - a->radius; float max_y = GetRenderHeight() * 10 / 2.0f - a->radius;
if (a->position.x > max_x) { if (a->position.x > max_x) {
a->position.x = max_x; a->position.x = max_x;
@@ -73,7 +72,7 @@ void collide_rigid(mass_body_t *a, float restitution) {
} }
} }
void mechanics(universe_t* uni){ void mechanics(universe_t *uni) {
mass_body_t body_1; mass_body_t body_1;
mass_body_t body_2; mass_body_t body_2;
Vector2 collision; Vector2 collision;