step 3: add widget shell sizing and frame pump
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AGENTS.md
14
AGENTS.md
@@ -2,16 +2,17 @@
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## Current status
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Step 2 complete.
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Step 3 complete.
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## Completed steps
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Step 1 - Public API contract and pure core.
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Step 2 - Thread-safe state, commands, overlays, and cache model.
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Step 3 - Widget shell, sizing system, and GUI-thread frame pump.
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## Current step
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Step 3 - Widget shell, sizing system, and GUI-thread frame pump.
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Step 4 - Tile manager, persistent cache, and asynchronous loading.
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## Design decisions
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@@ -40,6 +41,13 @@ None yet.
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- Implemented public runtime overlay/view/layer/provider/cache/debug wrappers against logical state without Dear PyGui calls.
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- Implemented memory cache metadata, disk cache path generation, metadata read/write, disk size scanning, and prune planning.
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- Added Step 2 tests for command coalescing, overlay/view isolation, copied trajectory inputs, coordinate length validation, layer state, disk path generation, and prune ordering.
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- Implemented `map_widget(...)` as a Dear PyGui child-window plus drawlist shell.
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- Implemented GUI-thread renderer frame pump that schedules frame callbacks, drains command queues, measures size, resizes the drawlist, and draws a placeholder background/attribution.
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- Implemented sizing helpers for measured size, last non-zero size preservation, visibility transitions, effective draw size, and resize dirty flags.
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- Implemented map interaction hit-rectangle calculation.
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- Added Step 3 examples for basic map, window sizing, child-window sizing, table sizing, and hidden-tab sizing.
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- Added Step 3 tests for sizing transitions, zero-size preservation, resize dirty flags, command drain ordering, and hit rectangles.
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- Ran a Dear PyGui context smoke check for `map_widget` child-window/drawlist creation.
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- Ran `uv run pytest`.
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- Ran `uv run ruff check .`.
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- Ran `uv run ruff format .`.
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@@ -48,4 +56,4 @@ None yet.
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## Next action
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Implement Step 3.
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Implement Step 4.
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