Files
TransparentBox-V1/src/custom_types.cpp
2026-03-31 23:27:43 +02:00

71 lines
1.7 KiB
C++

// Copyright (C) 2026 Hector van der Aa <hector@h3cx.dev>
// Copyright (C) 2026 Association Exergie <association.exergie@gmail.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "custom_types.h"
#include "math.h"
Vec2 eqRectProjection(const LatLng& target, const LatLng& ref) {
const float R = 6371000.0;
float lat0_r = ref.lat_ * M_PI / 180;
float lng0_r = ref.lng_ * M_PI / 180;
float lat1_r = target.lat_ * M_PI / 180;
float lng1_r = target.lng_ * M_PI / 180;
float lat0_cos = cos((lat0_r + lat1_r) * 0.5f);
Vec2 res;
res.x_ = (lng1_r - lng0_r) * lat0_cos * R;
res.y_ = (lat1_r - lat0_r) * R;
return res;
}
LatLng eqRectInverse(const Vec2& point, const LatLng& ref) {
const float R = 6371000.0f;
float lat0 = ref.lat_ * M_PI / 180.0f;
float lng0 = ref.lng_ * M_PI / 180.0f;
float cos_lat0 = cos(lat0);
// Recover latitude
float lat = lat0 + (point.y_ / R);
// Recover longitude
float lng = lng0 + (point.x_ / (R * cos_lat0));
LatLng res;
res.lat_ = lat * 180.0f / M_PI;
res.lng_ = lng * 180.0f / M_PI;
return res;
}
Vec2 vec2Midpoint(const Vec2& A, const Vec2& B) {
Vec2 res;
res.x_ = (A.x_ + B.x_) * 0.5f;
res.y_ = (A.y_ + B.y_) * 0.5f;
return res;
}
Vec2 vec2Sum(const Vec2& A, const Vec2& B) {
Vec2 res;
res.x_ = A.x_ + B.x_;
res.y_ = A.y_ + B.y_;
return res;
}
float vecMod(const Vec2& in) {
return sqrtf(in.x_*in.x_ + in.y_*in.y_);
}
float vec2SqDist(const Vec2& A, const Vec2& B) {
float deltaX = B.x_ - A.x_;
float deltaY = B.y_ - A.y_;
return deltaX * deltaX + deltaY * deltaY;
}
float vec2Cross(const Vec2& B, const Vec2& M) {
return B.x_ * M.y_ - B.y_ * M.x_;
}